Bitcoin Betting on E-Sports

eSports has really gotten huge since the Dota 2 scene blew up people’s minds way back in 2011 with that $1,000.000 champion win by Navi. After that, people turned their heads to eSports and knew that it was something big, something worth investing at and of course, something worth betting at! Today eSports betting using Bitcoin has been made easier due to the number of websites that accept bets of this nature. Since the genre itself makes a lot of money through endorsements and sponsorships, why not get into it as well?

 


Best Websites for eSports betting with Bitcoin:

Here are the best 3 bitcoin sportsbetting websites for you to place your bet:

Sportsbet.io:

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Con´s:
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Nitrogen Sports:

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Con´s:
- Unregulated

Click here to visit Nitrogensports


1xBit Casino

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Con´s:
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Click here to compare more Sportsbooks which accept Bitcoin.

 


 

You can find bitcoin Esports Odds on this website.

But eSports is a culture. You have a lot of games from first-person shooter games, Real-Time Strategy games, Battle Arena games, and a lot more! Knowing which type of games you need to focus your time at would be time-saving and would, of course, help you in the long run to narrow your betting angle.

eSports Games

Here are the most popular games that are being played and betted upon today.

  • Dota 2 – The arguably most popular eSport game today. Due to the number of people that are following this MOBA and investors pouring in money like crazy, it is impossible not to notice this game. To get the latest updates on the Dota 2 scene, it is important to know where to look at. Check this link out to get the latest of Dota 2.
  • Counter Strike: Global Offensive – Is a first shooter game that is also huge in the eSports scene. From players across the globe competing in a series of international events every year, it is something that an eSports better like you should not miss! A blog about the most recent CS: GO wins can be read here.
  • League of Legends – LoL or League of Legends has recently gained a lot of attention as an “alternative” to its older brother Dota 2. Compared to Dota 2, League of Legends can be easily learned and played compared to the complex Dota 2 skill system. With lots of investors coming in, it would not a long time until they would reach “Dota 2” status in the eSports world.

eSports Betting

Before you bet on eSports you need to put one thing in mind, these are not children, eSports are professional gamers that make millions of dollars per year, now beat that! With that being said, treat them with respect and seriousness when it comes to looking into their profiles. Do not ever underestimate these players as they really do make some serious money. And in order for you to ride on that, you need to know them better for you to have higher chances of winning. These are the factors that you need to put into play.

  • Team – The three games mentioned above are played professionally as team sports. This means that you need to know which team roster is best at what they do. I know this sounds easy, but it would take you hundreds of hours in front of your computer to get to know which teams are performing great this season. Remember that there are a lot of events happening every year. This means you need eyes everywhere.
  • Leagues – eSports have different Leagues. You need to look into these leagues and know which team is great in the genre they are playing at. Please also remember that large teams are organizations with multiple games being fielded at. This means that it would be harder for you to know which is which if you do not have any idea on the team you are betting against.

Is eSport real sport?

Makes you lazy and aggressive, some say. Train coordination and comprehension, say the others. But how can “eSport”, as it was recently discussed at the Gamescom trade fair in Cologne, really be assessed? Fitness doc Ingo Froböse takes an unbiased look at “gambling” and comes to a surprising conclusion.

Readers, those who grew up in the “analogue” age like me often find the pictures of trade fairs like Gamescom a bit strange: young people and adults sit close together in long rows, wear headphones and stare spellbound at large screens. The hands work on a controller or a brightly lit keyboard.

“Gaming” – the New German word for computer or video games – is a leisure trend that fascinates many Germans. 350,000 visitors came to Gamescom in Cologne this year, a new visitor record according to the organisers. The word “eSport” is being heard more and more frequently for computer games, leading to sometimes violent defensive reactions. Because the cliché of the overweight “nerd”, who plays alone in his pad for hours at the computer and orders pizza, does not fit the classic idea of sport.

But it’s not that simple and black and white: Those who strolled across Gamescom saw boys, girls, women and men, partly in slanted costumes, partly chic, partly sporty. One gamer type, that much is certain, doesn’t exist! And it’s not just us sports scientists who should look at the subject of “eSports” in the same differentiated way.

Why eSport is real sport

Those who play on the screen and take part in competitions must concentrate, think strategically, be fast and operate a precise keyboard or controller. This challenges the mind, but also the body – for example, it has been proven that e-sports increase the heart rate and trigger the release of certain hormones. So it’s very similar to “normal” sports.

Officially, eSport has not yet been recognized as a sport by the German Olympic Sports Association (DOSB). In my opinion, however, this step would make a lot of sense. For one thing, there is no clear definition of sport, which is why there are many grey areas anyway – think of darts or chess, for example. On the other hand, sport and sports recognition are constantly evolving.

A recognition on the part of the DOSB would have a big advantage: “gambling”, “daddling” or whatever one might call the hobby of millions of Germans, would be better accepted in society.

When teachers and parents completely reject computer games, for example, they take an important look at the world in which children and young people live. By the way, for this population group it is no longer a question whether eSport is “real” sport – it simply belongs to it.

In the meantime, many sports associations are also discovering the potential of games. For example, more and more football clubs are joining, teams of gamers are being set up and talented players are being paid for – just like in “normal” sport. This makes the potential and reach of eSport visible.

What exactly is eSport?

Unlike the name implies, it is not only sports games such as football, basketball or American football that are considered eSports. Genres such as strategy games, first-person shooters or card games also fall under this term. Within the different genres, there are individual games that are developed by different game manufacturers. The incredible variety of games ensures that there is something for almost everyone.

If you want to get a taste, you can try these games, for example:

  • Sports games: Football (FIFA), Basketball (NBA 2k), American Football (Madden NFL).
  • Strategy: In the “Anno” series, players can build their own city in different centuries – a comprehensive economic simulation that requires brains and planning.
  • Sneak game: “Thief” – as a master thief you sneak silently through a fantasy city and try to land the big coup.
  • Action: As Wizard “The Witcher” you use your superhuman abilities to hunt monsters and fight against a conspiracy. Based on a fantasy series.
  • Racing game: Fast cars, cool tracks and animations, that’s “Forza”.
  • Adventure: A bit older, but colorful and funny is the game “Monkey Island”, in which the pirate Guybrush Threepwood must solve various puzzles.

Why you shouldn’t demonize eSport

All you need for eSports is a stable Internet connection, a PC and a control element in the form of a keyboard or controller. Theoretically you can play anywhere in the world!

For eSport-hits like “League of Legends”, “Dota” or “Counter-Strike: Global Offensive” no high-end computer is needed. Thus one can become active already with relatively small expenditure and costs in the eSport. Another argument in favor of eSport: nobody is discriminated against because of their social status, gender or appearance, since these characteristics are not apparent. What ultimately counts is performance in the game. In addition, computer games break through age barriers, apart from the minimum age. People of different age groups play together or against each other and can learn from each other.

One of the characteristics of eSport that can be seen both positively and negatively is the quick sense of achievement. Whether it’s points we collect, monsters we take down, or other players we defeat, our performance is confirmed. It’s a nice feeling that we are often denied in everyday life, and probably one of the reasons why so many people feel attracted to eSport.

eSport and children

How many dads a day is okay? How do I protect my child from playing games that are not age-appropriate? This is a question that affects many parents.

One thing is clear: completely banishing gaming is not very effective and strengthens the appeal of what is forbidden. Experts would rather advise you to deal with the content of the games. There are great games on the market, but also a lot of junk. The better parents know their children, the better they will be able to assess whether a game is suitable for their child and steer their interest in eSports in the right direction.

Of course, being open to computer games does not mean “parking” children for hours in front of the game machine! Physical activity is especially important for children and has positive effects on motor and cognitive development.

eSport and addiction

Despite all the fascination of virtual worlds, the addictive factor of computer games must not be concealed.

The 2016 Drug and Addiction Report of the Federal Government shows that among ninth-graders in Germany around 1.2 percent could be affected by “pathological gambling behaviour”. Boys are affected significantly more frequently than girls. For adults, the proportion is estimated at 0.8 percent. “In addition, there is a larger number of people who do not show pathological, but risky gambling behaviour,” according to the authors of the report. Studies have shown that the brain of computer gamers behaves similarly to that of alcoholics because the same brain regions are activated.

Signs of addictive behavior can include performance problems such as poorer grades or truancy, insomnia, or mental illness.

Conclusion

Computer games have a firm place in our society. To condemn them unseen is wrong! Computer games train coordination and motor skills, strategic skills and networked thinking in a team. Nobody has to like “shooting games” like Counter Strike. But to know at least roughly what it is about doesn’t hurt. eSport as part of a sporty, versatile life – why not?